Future Lighthouse Archive

Lucy, A Young Girl with Mighty Dreams

By Connected to India

‘Ray’, the VR short curated by filmmaker and creative director of Future Lighthouse Rafael Pavon, narrates the fairy-tale of a young girl, Lucy, with mighty dreams, and a nosy beam of light called Ray who comes to play with her. Ray is an interactive experience that allows audiences to interact with the whimsical beam of light using voice recognition and gestures, a true a show of technological triumph and innovation.

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Future Lighthouse Presents New Language of Immersive Storytelling

By Singularity Hub

In an interview with Pascal Finette at SU’s Global Summit in San Francisco, Nicolás Alcalá dived into the future of immersive filmmaking and storytelling. Alcalá is CEO and founder of Future Lighthouse, a virtual reality studio based in Los Angeles and Spain.

 

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The Latest from Future Lighthouse

By Luke Carver @ UploadVR

For the first time in history, immersive storytellers have access to technology that will allow them to merge the reactive and affective elements of oral storytelling with the affordances of digital media. Luke Carver is Chief Immersion Officer at Future Lighthouse, an immersive VR storytelling studio that has worked with Sony, Crackle, Beefeater Gin, and recently released a cinematic VR experience with Oculus. This is a guest post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.

 

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Meet Melita in Virtual Reality

By Jaime Feltham @ UploadVR

Melita: A Human Journey, from Future Lighthouse
Price: $4.99 (Rift)
This Oculus Studios-funded short story depicts a desperate 2026 in which the world is on the brink of collapse thanks to climate change. Follow a group of Inuit survivors on a journey to find a planet that humans can happily exist on once more

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Melita The Beautiful Animated Story Developed by Future Lighthouse

By Chris Shive @ Hardcore Gamer

Melita is a beautifully animated short story that takes place in a dystopian future that was developed by Future Lighthouse. Melita is an AI bot that goes on a journey to save humanity from extinction and is accompanied by Anaaya, a scientist of Inuit descent. Over the course of the three 24 minute episodes Melita learns what it means to be human. Melita is $4.99 on the Oculus Rift and $1.99 on Gear VR.

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Melita: A Worldwide Story

By VR and Fun

This year at OC4, there were many studios in attendance that captivated our minds and throttled our hearts with their ability to tell stories in VR. One of those compelling stories we got to experience belonged to Melita by Future lighthouse.
This story takes place in a dystopian like world where Melita, an advanced AI, and Anaaya, a brilliant female scientist are tasked to find a new planet that humans can inhabit. The two characters are surrounded by snow, ice, and anything else that reminds you of the antarctic.

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Melita Tells the Story of Two Strong Female Characters

By Peter Graham @ VRFocus

Oculus Connect 4 (OC4) featured plenty of trailers for upcoming content, from the latest big name videogames to new animation and apps. One such piece of content was Melita which made its debut at the 74th Venice Film Festival (VFF) earlier this year. Now VRFocus has the latest trailer and screenshots for you to peruse.
Melita is a 20-minute animation created by Future Lighthouse. Consisting of three parts, with the second and third still in the development, Melita tells the story of two strong female characters on their quest to save humanity due to climate change’s irreparable damage to Earth.

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Oculus Connect: The Best Example of How Powerful a Feeling Can Be

By Russell HollyVR Heads

I’ve seen a lot of incredible and powerful VR video, but the folks at Future Lighthouse sent me on an emotional roller coaster with a new story called Melita that I will not soon forget.
For a VR story to hold your attention for 24 straight minutes, it has to really be something special. Melita takes you on a trip through the end of the world, but instead of the dark and grimy Blade Runner-esque future, this animated short is bright and pastel and just empty enough to really drive home how messed up this world is.

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Ready for Your Next VR Mission?

By The Turkey Telegraph

In April 2016 series launched its first chapter in virtual reality, time in your hands, thus becoming one of first series in world to use this technology. Then Spectator could visit ministry inside, but interaction was minimal. In both cases chapter has been produced by Oz Entertainment and future Lighthouse studio.

 

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New VR Films Debut at OC4

By  Janko Roettgers @ Variety

The “Coco VR” experience was announced alongside a number of other new games and experiences for Oculus devices Wednesday, which also included a closer look at the previously announced “Marvel: Powers United” game. A number of other studios and developers used the conference to announce their own games and experiences for Oculus devices as well. This included Future Lighthouse, which unveiled its “Melita” VR experience Wednesday.

Syndication: Newsline, Nasdaq, WorldNews, Movies with Butter, #FollowNews, NEWZEB, US Newz

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Future Lighthouse Presents ‘The Ministry of Time’ in VR

By RTVE

The CEO of Future Lighthouse, the company responsible for the development of the project,  Roberto Romero, stressed that “it is important for a public television to push innovation and not limit, to accompany the viewer so that he can see the future

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RTVE First VR Episode

By RapidTV News

For the first VR episode, RTVE partnered with Future Lighthouse. Roberto Romero, the company’s CEO, said: “It’s important for a public broadcaster to boost innovation with no limits, to bring the audience into the future.”

 

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Best ‘Startups’ in 2017

By GlobalNews

Samsung VR, Google Daydream, Oculus Rift, HTC Vive, Playstation VR … After a year marked by the landing of the virtual reality glasses, which are now disputed the conquest of our heads, 2017 can be characterized by the rise of new companies which are responsible for generating the content necessary to enjoy them. One of the pioneers in this area is Future Lighthouse , the Spanish company that created the special chapter of The Ministry of Time that could be enjoyed in virtual reality. The agency New Horizons VR , which has also specialized in the creation of ultra-immersive contents, is another one that has been made a hole before the definitive take off of this technology.

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The Ministry of Time Presents in Virtual Reality: ‘Save time’

By ExclusivaDigital 

Cayetana Guillén Cuervo is one of the protagonists of ‘Salva el tiempo’. For her, “it’s wonderful to be part of a video game. ‘The Ministry of Time’ brings things that are not forgotten, such as being part of a comic, or now, a video game. Little miracles that happen to you with this series. ”

The CEO of Future Lighthouse, the company responsible for the development of the project, Roberto Romero, stressed that “it is important for a public television to push innovation and not limit, to accompany the viewer so that he can see the future.”

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How To Engage Audiences With AR/VR And Immersive Visual Storytelling

By Visual Storytelling

Our guest, is Cathy Hackl, is an Emmy-nominated communicator turned VR & AR, producer, speaker and futuristic content creator. She served as chief communications & content officer for Future Lighthouse, one of the world’s top VR studios focused on branded VR narrative, where she collaborated on projects with brands like Sony Pictures Entertainment, Oculus, Beefeater, and William Morris Endeavor.

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Award Winners – Raindance Film Festival 2017

By Raindance

Best Interactive Narrative VR Experience
WINNER: Manifest 99 (by Flight School Studio)
Life of Us (by Chris Milk, Aaron Koblin and Within)
Ray (by Future Lighthouse)
Treehugger: Wawona (by Marshmallow Laser Feast)

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VR Highlight: Future Lighthouse

By Roberto Romero Perez @ Unreal Engine

At Oculus Connect 4, Future Lighthouse, creator of the Unreal Engine-powered storytelling experience MELITA, will discuss evangelism and advocacy for the VR community. They will analyze what is happening now and how they can help move the industry forward in a panel, “Building Global Communities,” which will bring together developers from around the globe to share their experiences working across regional communities.

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